Mapping Interactions, 2004

How might time-based digital media re-present the conditions and themes framed by the map and
installation work? Temporary environments result in the dilemma that they live on only in their
documentation and in the minds of those who experienced them. The promise of (then new)
software such as "Flash" was that it could enable the participatory engagement offered by an
installation environment as well as new strategies for representing the relational location of
information employed in those works. In these studies we tested ideas suggested by the medium
for viewer interaction, layering of information, and conveying content in a relational environment
replacing physical space with temporal digital space. Each study is incomplete. Each study is
inspired by a physical installation that preceded it, which were in turn inspired by questions raised
by the experience and challenge of representing the complexities of the built environment.

Credits: In collaboration with Ryan Sullivan