Mapping Interactions

Interactive Story of Detroit

How might time-based digital media re-represent the conditions and themes frames by the map and installation work? Temporary environments result in the dilemma that they live on only in their documentation and in the minds of those who experienced them. The promise of (then new) software such as “Flash” was that it could enable participatory engagement offered by an installation environment as well as new strategies for representing the relational location of information employed in those works. In these studies we tested ideas suggested by the medium for viewer interaction, layering of information, and conveying content in a relational environment replacing physical space with temporal digital space. Each study is incomplete. Each study is inspired by a physical installation that preceded it, which were in turn inspired by questions raised by the experience and challenge representing the complexities of the built environment.

Partners: Ryan Sullivan